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3D MAX

Introduction

Modeling

Modifier

Lights

Camera

Texturing

Particles and Dynamics

Rendering (mental Ray)

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3D MAX

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3D MAX

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Syllabus

Introduction

• Basic interface and layout study • Basic and extended primitives • Basic layout setting for Architects

Modeling

• Extrude • Chamfer • Cut and Slices • Symmetry Mirror Modeling • Designing a table and chair • Designing a house using box • Lines and Nurbs • Importing a plan from AutoCAD/Vectorworks • Making an interior space • Doors and Windows • AEC extended • Railing and Trees • Stairs

Modifier

• Compound objects • Bend, Taper, Twist, Stretch, Skew • FFD • Lattice

Lights

• Omni, Spot, Direct Lights • Sky light and light tracer rendering • Light effects

Camera

• Free and Target camera • Camera Animation

Texturing

• Diffuse and Bump Mapping • Ink and paint • Environment and back ground images • Material library/Architectural Materials

Particles and Dynamics

• Particle systems (Rain System) • Object Properties and motion blur

Rendering (mental Ray)

• Rendering images • Rendering moving images • VRay Image rendering • Global Illumination and HDRI rendering

Reviews

Our course begins with the first step for generating great user experiences: understanding what people do, think, say, and feel. In this module, you’ll learn how to keep an open mind while learning.

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Our course begins with the first step for generating great user experiences: understanding what people do, think, say, and feel. In this module, you’ll learn how to keep an open mind while learning.

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